Time for another quick peek at our upcoming Guild Wars system!
## The Schedule
If your guild is participating in a Guild War, on the first (rest/organization) day of the week, you will be given 6 enemy guilds to fight against, one for each of the remaining 6 days, as you can see in the image above.
You'll also see that every day has a color associated with it - day 1 is "blue day", day 2 is "green day", etc...
And each day has room to display the points both you and the rival guild will earn.
## What are these "points" of which you speak?
Each battle fought by a guild member (in a Guild War) earns points for their guild. Each day, as you square off against a rival guild, your points are tallied, and the side with more at the end of the day wins a small reward!
How do we calculate those points. Well, wins are obviously worth more points than losses, with small bonuses for how well you win! (don't ask! we're still working on the details here, and we'll have more info when we get to the Attackers tab)
In case anyone is wondering though, each player in a guild only gets 5 attacks per day in the war, so people can't play 100's of battles to dominate the Guild War system.
## What do the colors & statues mean?
Each day has a color theme for the attackers to try out. On the first day (blue day), you will get bonus points in any guild war battle for each blue troop in your team. Want to maximize your points? Then you'll need to figure out an entirely blue team to do so... but even 1 or 2 blue troops will still give you a (smaller) bonus.
The actual bonus itself is dependent on the level of your Guild Statues, and can be from 20% to 30% (we're still tinkering with the formula & numbers here... just a warning!
## I can see a "rankings" tab... How do those Points factor into that?
More details to come... But there are some bonuses applied in the rankings system - they're not just a points tally of the points from each battle - so fighting higher ranked guilds will push you further up the rankings, in such a way that the best, most organized guilds should bubble to the top.
(in other words don't worry, we're actively trying to stop exploits from under-levelled guilds/players)