i guess i have to say it again, im not trying to penalise disloyalty or whatnot
and there is no "rich getting richer" when it comes to the aspect that i was trying to reward
i wanted to give visible reward for achieving a "well working guild" over a longer period of time, achieving that in generally should make you proud and i believe it deserves a reward.
and nope im not asking this coz i would get a huge swag, my day count is down to 12 days and i joined a quite new guild (i think 3 months old if im not wrong) coz my previous guild leadership gone nearly totally inactive for like 2 months, so i eventually gave up on a guild that i worked with for 270+ days, while i was there i tried my best to develop that guild, i know what loyalty means.
suggested system would rewards guilds that have members who treat guild like home in comparison to the current rewarding system that rewards the pure contribution
so we would have two systems rewarding two positive aspects of the game leaving only the ppl who neither care about guild nor work to contribute, and those ppl, with all due respect, dont deserve to be rewarded as much, it just wouldnt be fair
after how many days of the person playing there? cant they do it already? guilds already have a bonus that ppl can loose when leaving. and the bonus grows with time and cannot be fast replenished (statue levels) so i dont see how is it much worse. if the person manage to score a longer period of time (lets say 20 days?) it means they already like the way guild is lead so there is no problem with such thing
if someone stays in guild that is lead in harmful way for a longer perdiod of time then they just hurt themselves to begin with, its not the fault of the system
in such case existing console/pc/mobile games should be exterminated. and definatelly you should delete all leaderboars xD
ofc im NOT giving a penalty for kicking members. im giving a reward for keeping members if/when the members like the guild. if they hate the guild nothing will keep them in. stop imagining some threat of "loosing a bonus" will keep the person in - the bonus grows very slow, in comparison to discontent of being in a guild that you dislike which definatelly will grow faster, either way helping ppl realise the guild is lead the way that is not for them would not be a bad thing