(level * 35) + (rarity above common*25) + ((number of traits)^2) * 50)
That’s what the rarity SHOULD have been, and also why I shouldn’t do math that late at night.
100 + (level * 35) + (rarity*25) + ((number of traits)^2) * 50)
100 + (level * 35) + (rarity above common*25) + ((number of traits)^2) * 50)
The 100 is in there because if we look at the data for a common at level 5 with 0 traits, each copy is worth 175. 75 comes from the level, 0 from rarity (since it’s common) which leaves a base of 100.
However while this matches with other cards at level 5, it does seems to be oddly seperate to the UR at level 1 data we have, which would suggest a base of 50 (1UR0T = 85 points) I wonder if the base varies based on the rarity or something…