Console 2.2 Known Issues

Here’s a few bugs I’ve found on the Xbox One.

  1. This is not new to this update, but when you click the X button in chat to bring up a player’s profile, it quite frequently comes up to this screen. In other words, this is not an anomaly.

  1. Again, this is not new to this update, but it has always struck me as an error, and so I’d rather report it and be wrong than not mention it at all. When you select a troop in the Troops screen, then select Crafting and navigate to the Skills sub-menu, you see the stats for your selected troop. In my mind, the number that you see listed for Attack, Armor, Magic, or Health should reflect the sum of all of the components (Base Skill, Level, Kingdom, Ascension, and Guild Bonus) for that particular skill. Usually it does not.

For example, I have listed stats of 23 Attack, 42 Armor, 25 Magic, and 53 Health for my level 20 mythic Alchemist.

Here are the components:

Attack
2 Base Skill
8 Level
7 Kingdom
4 Ascension
3 Guild Bonus
= 24 Total (1 Higher than Listed Total)

Armor
1 Base Skill
10 Level
19 Kingdom
4 Ascension
8
= 42 Total (Matches Listed Total)

Magic
1 Base Skill
6 Level
8 Kingdom
2 Ascension
2 Guild Bonus
= 19 Total (6 Lower than Listed Total)

Health
5 Base Skill
14 Level
16 Kingdom
4 Ascension
8 Guild Bonus
= 47 (6 Lower than Listed Total)

  1. Not a big deal, but when you select Mini Games–>Treasure Hunt, the text says “You have 8 turns to get as much treasure as possible”. It does not account for extra turns earned from your guild bonus. This may be intentional, but prior to the update the listed number of turns did reflect the additional bonus turns.

  2. Sorry, not meaning to beat a dead horse here. But I don’t see any mention of Bul’Tauros and Rowanne in the top post, nor any replies down below to my earlier post, and since those happen to be among my very favorite troops in the game and troops I have used for a long time, I wanted to reiterate that they are indeed broken. I have a number of videos showing them dealing incorrect damage, and can post some if needed. One particularly egregious example has Bul’Tauros, with 56 Life, inflicting just 22 points of damage when there were two enemy troops left. I have tried in vain to figure out what the exact formula is for the amount of damage they are dealing, but suffice it to say that the less life your opponent has, the less damage both Bul’Tauros and Rowanne will deal, even if they themselves have not taken any damage at all. In that sense, they are functioning very similarly to Blade Dancer.

Extra brownie points to you if these troops can be fixed without another full update! :slight_smile: