Console 2.2 Known Issues

I have the “Order and Chaos” weapon. It is supposed to do damage to the bottom 2 enemies. If they are dragons it does double damage.

The issue happens if the first strike of the weapon kills the bottom card…instead of the 2nd hit going to the 3rd slot enemy, it jumps up to the 2nd slot enemy. I am not sure what would happen if there wasn’t an enemy in the 2nd (or 1st) slot…but I do know the weapon behavior is broken and doesn’t behave as it should when you deal the killing blow to the bottom enemy.

UPDATE: After playing more I understand what is happening. I use the weapon and the game then say “Hit the bottom enemy” so it does and does damage (or destroys that enemy). THEN, after the first strike it says “Hit the next to bottom enemy”. If the first enemy that was attacked was NOT destroyed with the first strike…the game behaves as it should and does the second strike on the 3rd enemy…BUT, if the enemy was killed with the first strike…the game still give the second order of “Hit the next to bottom enemy” and the game then skips over the enemy in the third slot and moves to the next spot above it with an enemy there.

So it seem the game needs to tell BOTH hits where they should be going BEFORE it does the first strike, as telling the second strike “hit the next to bottom enemy” after the first strike is breaking the weapons use if the first strike is a kill shot. It is causing the second shot to hit the wrong target and in some circumstances being a wasted shot.

EXAMPLE: If there are 2 enemies left in the 3rd and 4th slot (a very typical situation) we will say both are down to 5 health. I use Order and Chaos and it is doing 12 damage each to the bottom 2 enemies. This SHOULD kill both enemies, but what it is doing is dealing the 5 damage to kill the bottom enemy and then skipping over the enemy in the 3rd slot. It still makes the 2nd firing sound…but no damage is down to the enemy with the second shot.

Now if we would have that same example except have 3 enemies left…lets say a 5 health in slot 1, and again, the 5 health enemies in slots 3 and 4. Fire the shot now and it will deal the fist shot to slot 4 and deal the 5 damage needed to kill that enemy…then it will jump up to the number 1 slot and deal the second blow of 5 damage to the top enemy to kill it.

This behavior is what makes me think the instruction for the second shot is always coming after the first shot and always saying “hit the enemy that is next to bottom” even though the enemy that is “next to bottom” has just been changed by the first shot killing the bottom enemy. If both targets were designated before the first shot…the weapon would work correctly.

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