Regarding those two guild bugs I highlighted, are they tied in any way to those guilds whose members had an alt and removed them at some point, and/ or whose former members left the guild instead of being kicked by the guildmaster? It sounds like a broken string here. Guilds with ghost members can erroneously be seen as members still by the game but existing members, any one of them, can be said they're not in the guild and be treated as such at the weekly reset.
Just curious about that possibility... because it sure concerns me and quite a few others.
As for the second bug under Performance, the Anubite tends to cause the game to freeze after prolonging the battle in an insane manner. Game just sends all the mana it needs to pop as many Fortresses as possible no matter how much your own healthy team of allies diminishes its magic and health. By the time you win, no matter how long or short, the game summary freezes. Seen this happen in Arena; Victory counts which is good, but player must quit and relaunch the game to resume play. Have to assume it happens in PvP as well.
In any mode, game summary takes a while to process when its time to collect from the home kingdom. Even in Treasure Hunt, it will take a while to show up after all the tokens have been counted. When returning to the world map, home kingdom is flashing. Never fails. In other modes, music and sometimes the sound effects become bassy during the heat of battle. Naturally resumes after tribute is collected from the home kingdom.