Hmm, yes I saw that when @sirrian responded… I don’t quite get it, as in this game only three things influence experience gained:
- enemies slain
- armour
- vip level
Now… this would mean:
- anyone competing for a leaderboard will be winning matches, and slaying 4(or more) enemies a time, and so generating experience… the only way to reduce experience gain would be to play fewer matches… but then they wouldn’t get very high up the banded leaderboard they were supposedly trying to stay on!
- so they could wear lower tier armour… but the possible gain in prizes from deliberately staying in a lower band leaderboard would surely be outweighed by the loss of winnings (gold and souls) for having pants armour…
- so they could spend less cash… but there are very many players who don’t spend anything anyway… not sure that banded leaderboards would be a real disincentive to spend…
@Sirrian what haven’t I thought of?
…and if I’ve thought of everything, how about those banded leaderboards?