Arena rewards adjustment suggestion

Yup, another person bringing up glory reward(s) in arena, and again I agree. But not at the cost of postponing arena rewards balance by weeks ahead because it might need some serious code-work. If you decide to either rework reward system or add glory to it (or other stuff, idk, gems, or other keys, maybe a “random” reward for 8 wins, like the new legendary tasks will have - I don’t mean exactly same quantity/quality, but the randomness of it), and that means a lot of work - pretty please split it into two updates for arena.

I still strongly believe what I suggested could be implemented fast, and go a long way towards more people playing arena.

One more thing I was considering is the low-level players aspect. When I was suggesting specific numbers for the rewards (I’m talking about the gold now mostly) I used as a reference 700 gold as being average on the lowest end for a pvp battle. I realise it’s an observation made from a high level player perspective (I honestly don’t know how much gold low levels get from pvp) and that it could be brought up as an argument against the change. Therefore I would like to point out that:

  • most low lvl players don’t have any armor that would provide the multiplier to mentioned 5600g for 8-wins,
  • even if they do, that is actually not a problem.
    For some time now, once in a while there was brought up the issue of how to let new players catch up a bit faster, without letting high levels abuse the system too?
    Personally I think arena could be one of the tools to do it, in a limited way anyway. By adjusting the gold to the suggested value (or something along those lines), arena will become something similar to TH for new players, which will allow them timely unlocking/lvling of the kingdoms, while being merely an alternative to pvp for the high level player-base.
    Treasure Hunt already is a pinata for new people (as intended), arena would be another one (offering more gold in comparison at the cost of not getting full spectrum of resources like from TH). And while comparing things (arena vs pvp vs TH) - and that’s a comment mostly for other forum users - please remember the TIME factor (i.e. reward / time spent).

(on the subject of helping new players catch up, I’m still a big fan of the idea of introducing a permanent gold/soul buff -like the armor ones- starting at lvl1 with diminishing returns as players lvl up, but that’s a different topic and wrong place :smiley: ).

Just wanted to stop by and say thanks for the thread & all the feedback.

I agree with much of the stuff here, and improving Arena has been on our to-do list for a little while.

The trickiest aspect is that if we make the rewards relevant for end-game, we need to be careful not to give too much away early game… I mean we LIKE giving things away, BUT the sad reality of F2P games is that if we’re over-generous, it’s hard to earn enough money to run the game, so we need to get rewards just right.

We’re going to have a couple of meetings next week, look at some numbers from Arena, and see what we can do.

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And a quick update on this… due to holidays at 505 (LOTS of people out on leave last week, and trhen attending a conference) I wasn’t able to get everyone together to discuss any arena changes.

I promise I’ll follow up on it this week though!

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@Sirrian I am admittedly NOT a designer or developer of any sort, but wouldn’t it be possible to set rewards based upon player level? The game already has code that acknowledges whether or not you have unlocked different difficulties, it doesn’t seem like a stretch to say if a player has Warlord IV unlocked then they receive THESE BASE rewards to be comparable to the rewards they are gaining elsewhere…

I am suggesting this in ADDITION to the reward modifier for difficulty.

Just a thought… :wink:

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/shyly asks if there’s any news on the arena-meeting? :wink: @Sirrian

We’ve had an initial discussion about the Arena, but nothing to report yet.

However we DID manage to finalize a small hero buff going out tomorrow as promised!

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posted 5 hours ago, a hero buff. Omg i look forward to this, will it be a ninja patch or will it be worth a topic to list the changes?

but what? another hero buff

I can´t believe it. Sure the hero is overpowered?
I don´t think so.

early game the hero gets really powerful, but then you need specific hero weapons for mid-game, and hero only has one end-game weapon that works really well. I mean only aoe weapons are really good at end-game that have other effects.

thanks for keeping us in the loop, please continue to update us on the discussion. Also any info on changes to maps? can we get a second use for them so that the 600 in my inventory actually do something?

Cheers,
H.G.

I was able to confirm that a change in maps is on the table and that maybe as soon as next week sirrian will bring it to the crew for review. The change will most likely speed up map use by at least 8-14 turns.

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at 8wins, same trophies, same gold, no glory, but 10 glory keys and 2000 souls.
That way low level player can build more teams for more fun.

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Not sure if it’s intentional or not, but that small buff works in arena too, making the hero slightly imbalanced there again. (basically if you don’t use your own hero to tank, the enemy hero will shred through your troops with 12 attack per skull match). I mean, if it’s intentional - OK, I just remember that last time (when hero stats were bugged), they got scaled down in arena, so I was wondering if this buff should have applied to it or not.

magic buff included ofc, which brought the aoe weapons in arena to 8-10 aoe (12 for Morthani’s), hitting rather heavily :wink:

See here for a full discussion about it including reply from Sirrian

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@Sirrian any news on the discussion about the Arena? :slight_smile:

@Sirrian When you have that meeting, may I suggest you revisit this thread whereupon I suggested how to expand Arena with two more Arena-type games.

Summary

Triple Feature Request, Literally!

You could have them unlock at higher Hero levels if you like now that the 1000-hero rank has been lifted. Arena, as you’ve stated, is suitable for newcomers whereas the other two I suggested could be for higher ranks. Perhaps, they must reach hero level 400 for one of them and hero level 800 for the other just to keep from giving too many goodies away at the expense of the game.

I do agree that if a player does win at harder difficulty, that bonus should apply to keys and trophies as well. I don’t know about adding glory as a reward but I know Event, VIP, and Gem keys could be added as rewards with the other two Arena-like modes. The fact of the matter is every player will need to save a lot of copies of the same troop to ascend them. Not every player will belong to a great guild, or play as much as they like to, or spend more than they need to. But if the game provides much variety in PvE with rewards to match, those players will be around for the long run. And during that run, tip you guys along the way. Quite generously too if I may add. :innocent:

Since the topic was bumped, and there’s no post from Sirrian yet, I’m just going to add one more comment to this.

If you are worried about the rewards affecting the sales that new players generate, simply add arena reward buff in 2-3 tiers that unlock with level. For example leave current arena for lvls 1-200, then do a partial buff, then for lvl 500 and above the numbers I mentioned would kick in - problem solved. (obviously the lvls I listed were examples, but you get my idea - simply solution to the problem you mentioned as the main issue).

It would be more complicated that the simple solution I suggested, but I suggested it hoping it could make the change possible soon… Since that ship has already sailed, well.

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are we there yet?

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It was a good thread. Full of bright shiny hope. But alas has joined it’s ancestors lost and forgotten… sniff

Not yet is isn’t! So @Sirrian or @Nimhain where are you guys at with this?